Showing posts with label Videogames. Show all posts
Showing posts with label Videogames. Show all posts

Sunday, October 24, 2010

2010-11 NBA Season as Predicted by NBA 2K11

I thought it would be interesting to simulate a season in NBA 2K11 and see how it turned out.  The results are interesting to say the least, and I wouldn't be surprised to see a few of the game's predictions come true.

After a jump, the results.

Monday, August 30, 2010

How To Fix NBA 2K's Association Mode, Part II: Trade Logic

After looking at the highly flawed nature of the draft last week, today I'm going to focus on another aspect of the season that needs revamping: trades. This is an obvious step that 2k10 desperately needs to fix. While I love the fact that I can trade my 27th pick for the 24th pick, and then my 24th pick for the 22nd, and so on and so forth until I've essentially traded into the lottery for nothing, it's completely unrealistic and borderline idiotic. I'm not even going to talk about the kind of deals teams offer you most of the time, or what kinds of deals you have to concoct to get star players (or even above average ones).

Now something as complex as trade logic is almost impossible to accurately simulate, since there are so many small variances in how trades work and are constructed. But here are the five steps I would take to make the trade logic as efficient and realistic as possible.

Monday, August 23, 2010

How To Fix NBA 2K's Association Mode, Part I: The Draft



Devin Kharpertian explores NBA 2K's Association mode over the next two weeks.

A few days ago, I expressed the thought on Twitter that if I was running NBA 2K's Association mode, it would be (and I'm quoting myself here) the most baller association mode ever. There are so many small (and big) fixes that could be implemented to make the experience much more realistic and fun, and yet 2K for some reason just seems content making a decent Association and making tens of millions of dollars every year. How screwed up is that?

Anyway, for the next couple of weeks, I'm going to put up my ideas on how to fix Association mode, starting with the most glaring one in my mind.